Part 3 - Setup
Chapter 1 - Game Mechanics
Use no scoring.
Understand "untie [something]" as taking.
When play begins:
choose row 1 in Table of Basic Help Options;
now description entry is "I wrote this game because I thought it would be fun. Well, actually because I knew it would be fun. I'm a huge Interactive Fiction fan. I love playing and writing them. When I had the creative oppertunity to make one that described myself I figured 'Hey, why not?'[paragraph break]Getting to know someone is like an adventure game in the sense that you have to explore that person. Exploring this game is a metaphor for getting to know me, my personality, my quirks, and my past accomplishments.[paragraph break]I also wanted to push the boundaries of social norms. I wanted some puzzle to solve that was outside that ever so popular 'box'. I hope that with a bit of nostalgia from the 1980[']s I have successfully jumped that proverbial fence. And more to the point, I truly hope you have found this as entertaining and fun as I had making it.[paragraph break]So without further ado... Welcome to The Devin Weaver Company.[paragraph break]Please enjoy your stay. Check out [The Hall of Achievements] or [The Museum]. We have [a laboratory] that describes projects that have been worked on, or stop by [The offices] to see where the administrative magic happens.[paragraph break][italic type]There is also [a dungeon] for adults only. See if you can find it.[roman type][paragraph break]Sincerely, Devin Weaver <suki (at) tritarget.org>".
[TODO: hall of achievements and the museum should be capitalized.]
[A generic rule just to make things easier since there seems to be more of these through the game.]
Understand "terminal" or "terminals" or "screen" or "screens" or "computer" or "computers" as all dividers.